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hackathon · tome
Arcane
Game first, chain second
My role
Gameplay, smart contracts, economic loop: team build
UnityFlow CadenceNode.js



( The honest version )
01 · The problem
Web3 games prioritize tokenomics over fun.
02 · What we built
Skill-based RPG with modular spell crafting on Flow.
03 · What happened
Shipped under pressure. Gameplay came first.
04 · What stayed with me
Fun is the retention mechanic: chain where it adds value.

